A gamified personal finance RPG
A real game: your hero in 3D, towns that remember you, fights, and a kingdom that once had forty lit forges and now has four. Your real money moves it; it never moves your real money.
Reimagined gamified personal finance
Forge is financial education you actually play. Your real money drives a kingdom you can walk through, fight in and rebuild, and every lesson is something you do rather than something you read.
Q1 2027 launch No card. No spam. One email when it opens.
On the App Store soon Play in browser soon
Recorded in the game · work in progress
What Forge is
One loop runs on your real money, and the kingdom answers to it.
Your money overnight, the market, the kingdom, today's move and one word worth knowing, waiting when you open the app.
Check in and your streak grows; a banked shield can hold a missed day. The day's chest, its question and your next lesson wait in the same place.
Picked from your own numbers, with its steps written out: the card at 24 percent, the transfer with no name, the subscription you forgot.
Forge checks it against your ledger when a bank is linked, or takes your word when it cannot see. Each quest says which.
Real progress becomes coin, gear and ground in the Embermark: a fight won, a step nearer the First Forge, your orders filling at the market's next bell.
A real game: your hero in 3D, towns that remember you, fights, and a kingdom that once had forty lit forges and now has four. Your real money moves it; it never moves your real money.
626 quests written by hand, each a real money action with its steps, offered only when your own numbers say it fits. Every one is proved by your ledger or by your word.
The Scrolls teach in minutes, from the basics to investing; the Lexicon explains any word you tap, wherever it appears; and the market hands you a lesson each day you visit. Forge teaches. It never tells you what to buy.
The Realm holds the whole picture: net worth, what you own against what you owe, and what is safe to spend this week. Envelopes carry unspent money forward, the bills that come once a year get their set aside, six months sit side by side, and Forge can build the budget from your own spending.
Forge: the first truly gamified personal FinOS, at your fingertips.
Your money is the game
A finance app that does the work
Connect your accounts, or type your numbers in by hand, and Forge reads the real picture: what you own, what you owe, what is safe to spend this week. Your Forge Score, out of 1,000, is built from that real position and from showing up. It cannot be ground out with taps.
A card balance at 24 percent, a subscription you forgot, a bill due Friday. Forge turns the real thing into a quest with the steps written out, and each one says how it is proved: by your ledger, or by your word.
626 quests, each written by hand, each a real money action. Investing never jumps the queue in front of an emergency fund. The order is the point.
Forge teaches, keeps score and hands you the next small move. It never tells you what to buy, and it never holds or moves your money.
Plaid production access, approved. Forge is cleared to connect real bank accounts, the same way the finance apps you already use do.
The home today · work in progress
A real kingdom
The Embermark had forty lit forges. It has four. The kingdom stopped making heat and started borrowing it, and you are the one still willing to swing a hammer long enough to relight the First Forge.
It is a real game, not a progress bar wearing a hat: fights, townsfolk who remember you, shops, a market where orders fill at the next bell, and a debt dragon that is weaker because your debt is. Progress there is earned by what you do with money here.
Your hero is 3D now, in gear you earn, and the kingdom around them is being rebuilt in 3D, region by region, before launch.
Good iron holds its heat and keeps working after you stop swinging. Borrowed heat never does. That is the whole lesson of the Embermark, and of your money.
Forge Master Armor is earned at a Forge Score of 900 · work in progress
Plays with a controller
Pair a controller with your iPhone. Snap a magnetic one onto the back of the phone, or stand the phone on the table and hold the controller apart, and the kingdom answers to the buttons. The money side is turning sideways too, one screen at a time.
Building Forge
A devlog every few weeks and Shorts in between: what changed, what broke, and what the kingdom looks like now.
Money and trust
Nothing about your finances is sold, or shared to decide what you see. The only ads are ones you choose to watch for coins in the kingdom, and they never see your money. The subscription is the business model, on purpose.
Link accounts through Plaid for the real picture, or type your numbers in. Forge is not a bank and never holds or moves your money.
Forge is an education and habit product. It will not tell you what to buy, and it is not a substitute for a professional who knows your whole situation.
Nothing in Forge rewards trading more, spending more or taking on risk. It rewards consistency and understanding, because those are what actually compound.
The Forge Daily Brief, the learning paths, a quest a day and the kingdom itself cost nothing and always will. Pro arrives at launch, and its price is shown then, in the App Store.
Who it is for
And for those who already have a fully forged financial kingdom.
The waitlist
One email when it opens on the App Store. Early members get founder pricing and the first look.
We store your address to email you once at launch. Nothing else, and never sold.